![]() ![]() ![]() (The actual sample code supports an advanced memory allocator that tracks allocations instead of the default, but we have omitted that detail here. See Memory Management and Error Reporting for more details of these callbacks. Usually, the allocator callback and error callback are specific to the application, but PhysX provides default implementations that make it easy to get started. PX_PHYSICS_VERSION, is a macro predefined in our headers to enable PhysX to check for a version mismatch between the headers and the corresponding SDK DLLs. Shapes ¶ Shapes describe the spatial extent and collision properties of actors. The required parameters are a version ID, an allocator callback and an error callback. Introduction ¶ This section will introduce the fundamentals of rigid body collision. As part of the full release, we’ve incorporated support for motorized joints (motors), such as linear position, as well as linear, rotational, and angular velocity. Static PxDefaultErrorCallback gDefaultErrorCallback static PxDefaultAllocator gDefaultAllocatorCallback mFoundation = PxCreateFoundation ( PX_PHYSICS_VERSION, gDefaultAllocatorCallback, gDefaultErrorCallback ) if ( ! mFoundation ) fatalError ( "PxCreateFoundation failed!" ) Įvery PhysX module requires a PxFoundation instance to be available. Havok Physics for Unity is based on the 2021.2 version of the original Havok SDK, and brings more stability and performance to the Unity plug-in.
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